Quantcast
Channel: Shonen - Manga Bookshelf
Viewing all 44 articles
Browse latest View live

A First Look at Cross Manage

$
0
0

For a series whose plot hinges on a mammary collision, Cross Manage is better than it has any right to be: it’s interesting, funny, and populated with appealing characters who rise above type.

The collider and the collidee are, respectively, Sakurai, an aimless second-year student, and Misora, captain of the girls’ lacrosse team. Though Sakurai has joined and quit twelve clubs, he has yet to discover an activity at which he excels; he scoffs at the idea that anyone would play a sport or pursue a hobby simply for enjoyment. Misora is his diametric opposite, an enthusiast who can describe the history of lacrosse in voluminous detail, but can’t make a shot to save her life. When Sakurai accidentally grabs Misora’s chest during an impromptu coaching session, she offers him a choice: become the manager of the girls’ lacrosse team, or risk public humiliation.

Yikes! The “whoops-I-touched-your-boob!” gag is one of the most overused and least amusing “comic” bits in shonen manga, not least because it portrays boys as the victims of mammary collisions, rather than the other way around. I admit that my heart sank a little when I read that scene: surely Kaito could have found a more creative way to set the plot in motion, perhaps one that didn’t scream Love Hina: The Lacrosse Years. But I soldiered on for another chapter, and was pleasantly surprised to discover that Cross Manage wasn’t evolving into a panty-fest or a string of lecherous, Benny Hill-style gags, but an amusing character study of two charmingly screwed-up teens.

Anyone who’s read more than two shonen rom-coms will recognize Sakurai and Misora as familiar types, but artist/author Kaito has invested them with more personality than is called for by the genre. Misora, for example, is a classic Shonen Spaz Dream Girl, but she’s an interesting variation on the type; though she’s utterly incompetent at everything, she’s clearly knowledgeable about lacrosse. She freely admits that she’s terrible, but she doesn’t care because playing the game gives her a sense of accomplishment and purpose.

Sakurai embodies another classic type, the Cool Reader Surrogate. As portrayed in the first two chapters of Cross Manage, Sakurai is a natural at everything — photography, shogi, sports — even though he never practices. Sakurai is a sympathetic character nonetheless, one who’s both moved and puzzled by Misora’s dedication to a sport at which she… well, sucks. And while Misora has a lot to learn from Sakurai about how to handle the stick and pass the ball, Sakurai clearly has a lot to learn from Misora as well — not the least of which is how to enjoy doing things at which he’s not an expert. (Also how to comport himself around girls, of whom he has a deep, unnatural phobia that’s sure to be explained in a future chapter.)

As with many Shonen Jump titles, the artwork is crisp if not terribly distinctive; I’d have a hard time picking Sakurai and Misora out of a line-up of recent Jump characters, though both are memorable enough within the context of the story. Kaito has the artistic chops to populate Cross Manage with a diverse supporting cast — a key skill in a series that promises to have a bumper crop of comic relief characters. Though he hasn’t had many opportunities to showcase this skill just yet, a throwaway scene involving the “prince” of the shogi club hints at Kaito’s ability to establish personality through a few well-chosen details.

If Kaito can steer clear of excessive fanservice, and provide both Sakurai and Misora room for personal growth, I could see myself following Cross Manage; if not, it will join the large pile of shonen romantic comedies that I’ve abandoned after the fifth — or fifteenth — “misunderstanding” involving groping, nudity, or panties. Stay tuned.

CROSS MANAGE, CHAPTERS 1-2 • BY KAITO • VIZ MEDIA • CURRENTLY RUNNING IN WEEKLY SHONEN JUMP ALPHA


Kekkaishi, Vols. 10-15

$
0
0

I absolutely adored the first few volumes of Kekkaishi. It is rare for me to find a shonen series that I like that features art that is both clear and visually arresting combined with plenty of character development, adventure, and the occasional bit of humor. But even though I liked what I’d read when I started reading the series back in 2010, the length of the series at 35 volumes made me a bit hesitant to commit to collecting it. I’ve had volumes 20-25 stockpiled for future reading for some time now, but the Viz digital sale during the holidays and my rapidly diminishing bookshelf space prompted me to pick up 10-19 for my iPad.

These volumes feature Yoshimori in the middle phases of his shonen hero journey. He’s a little bit more self-assured and more confident and slightly less goofy around girl next door and fellow Kekkaishi Tokine. There are glimmerings of great power that make the suggestion that he’s “the chosen one” seem plausible, but he hasn’t yet fully grown into his abilities. Tanabe does a good job fitting in more episodic adventures into the larger mystery that Yoshimori is pursuing as he tries to find out the truth behind the mystical Karasumori site he is sworn to protect.

Volumes 10 and 11 deal with a powerful attack and the aftermath when powerful opponents visit the Karasumori site. Gen, Yoshimori’s new ally who is uneasy in his skin due to his half akashi nature, but he tries to help out Yoshimori as best he can. A fox princess and her retainers are visiting the site so she can gain power, which gives Tanabe the chance to create some lovely scenes where a pavilion is transported via gianty dragonfly ships, piloted by a spider-like woman, and accompanied by ninjas who drop out of the black clouds filling the sky.

Yoshimori’s brother is away on Night Troops business, casually flying through the air on a translucent Kekkai cube, talking strategy to Gen on his cell phone. Yoshimori, Tokine, and Gen band together to defend their site, with more strategy and skill than their opponents expect. Gen finds more acceptance than he anticipates from Yoshimori when he reveals his true powers, but he’s surprised by a sneak attack. The Fox Princess, expecting to find rejuvenating power, starts getting sick instead from the site. One of the reasons why I enjoy Kekkaishi so much is that it is able to portray a variety of emotional states in just a few pages, without ever feeling rushed. Yoshimori grieves the loss of his friend, then decides that he’s determined to exact revenge and become stronger. There’s a funny sequence where he tries to join forces with Tokine’s grandmother, and since she’s trying her best to dodge him, he brings a secret weapon – not a new mystical power but a skateboard. Tanabe’s akashi designs are always interesting – one of the foes the Night troops fight when they attack Kokuboro is a giant blobby monster baby.

Yoshimori’s unique powers cause him to be kidnapped and taken hostage by the Kokuboro, something that he doesn’t seem to mind all that much because he wants to destroy the akashi who took out Gen. Volumes 12 and 13 center on the battle with Kokuboro, as Yoshimori travels through his enemy’s castle in search of Kaguro. Yoshimori runs into Sen and an old friend of his grandfather’s along the way. Kaguro likes to toy with his opponents and play mind games with them. While he taunts Yoshimori, the young hero manifests a new power of destruction – a zekkai. The Night Troops come to the rescue just as the world of Kokuboro begins to crumble, and Masamori has to help deal with the aftermath of the odd power his younger brother suddenly manifested. In Kekkaishi each battle prompts moments of emotional revelation, and a big one occurs when Tokine confronts Yoshimori about his actions when he finally returns home. There are then a few stolen moments of normalcy, as Tokine goes back to her usual lectures while the friends walk to school, and Yoshimori escapes into the kitchen once again for his dessert experiments.

In volumes 14 a new ally named Takeshi appears, on the hunt for an evil spirit named Jaren who destroyed his master. Takeshi’s enthusiasm and explosive personality almost make him a parody of a shonen hero, but things quickly turn serious when the new friends confront Jaren, whose proclivities towards psychological manipulation make battle difficult. Things can’t be all doom and gloom and angsty battles, so when Yoshimori is visited by a crow goblin seeking help because his master has grown overly flirtatious, Yoshimori finds himself drawn into an odd adventure. Things take a turn for the surreal when odd black boxes start popping up that serve as portals to the home of a very disturbed man. A young, timid member of the night troops is trapped, but she ends up being remarkably resourceful with her very specific powers.

Revisiting this series reminded me of just how enjoyable shonen manga can be when it is really well done. The pacing in Kekkaishi is excellent, as Tanabe swings back and forth between epic battles and shorter episodic encounters. The fights in Kekkaishi are rarely just for the sake of fighting, as each confrontation generally leads Yoshimori into a little bit more knowledge about either the nature of the site he is protecting or how best to manage his own powers. There are plenty of manga that sacrifice clarity for looking cool – producing action scenes that are difficult to follow or overly detailed panels that end up distracting from the story. Kekkaishi’s art is easy to follow, but many of the character designs and scenes remain in my mind after I’ve finished reading a volume. I’m a little annoyed at myself for waiting so long to continue reading this series, but I’m glad that have so many volumes waiting on my to read stack now.

Nisekoi: False Love Vol 1

$
0
0

Nisekoi: False Love Vol 1 by Naoshi Komi

I don’t tend to track trends in English releases of shonen manga as much as I do shoujo manga, but it certainly seems like it has been some time since we’ve seen a shonen romantic comedy set in high school. Raku is the typical shonen protagonist who (say it together with me!) “just wants a normal high school life.” Unfortunately while Raku has set his goal as becoming a reliable civil servant, his desire to be boring and normal is foiled by the fact that he’s the heir to a yakuza clan. Raku also is dealing with the aftermath of an encounter in his youth, when he exchanged vows of love with a girl he cannot remember. He has a special pendant in the shape of a lock, and his faceless beloved is holding on to the key. But Raku doesn’t remember her name!

Raku starts school awkwardly failing to ask out the nicest and prettiest girl in school, Ondera. His romantic ambitions are foiled when a new girl appears in his class. Chitoge is cute, athletic, and brash and she and Raku naturally start bickering immediately. They are assigned desks next each other as well as duties after school and they spend most of their time arguing so much, their classmates start to wonder if they are especially close. Things get even worse for Raku when he agrees to pretend to be romantically involved with the daughter of a rival gang boss in order to preserve peace, only to find out that his new “girlfriend” is Chitoge. Under the watchful eyes of retainers from both families, Raku and Chitoge go through the motions of a weekend date, only to find out that their romantic status has been announced at school as well, leaving them no rest from their charade.

There’s plenty of humor in this title even though it doesn’t reach the laugh out loud heights of Oresama Teacher. Komi frequently draws rictus-like facial expressions when his characters are in the grips of strong emotions. While the love triangle in this book is predictable, it certainly isn’t more derivative than the typical shoujo title. Chitoge and Raku’s similar backgrounds and tendencies to freak out often make them seem like natural friends with something in common, whereas Ondera’s more retiring personality makes her someone that Raku can easily admire from afar even though he doesn’t know her very well. While I didn’t connect with this title the same way I do my treasured shoujo romances, for anyone looking for shonen romantic comedy I think this will be an enjoyable manga to read. The art is well-executed, the personalities of the characters are interesting if a bit broadly drawn, and random yakuza thugs make everything more fun.

One Punch Man, Vol 1

$
0
0

I make no secret of my affection for shoujo manga, but occasionally even I want to read shonen manga featuring kicking or punching, preferably both. One Punch Man, as one might suspect, is centered on punching. This is available on the Viz Digital site for your various devices! One Punch Man provides an amusing twist on the typical shonen manga plot about a young protagonist who has to work hard to develop his extraordinary abilities. In this case the hero of the manga, formerly unemployed salaryman turned hero Saitama has already train to develop his powers with such intensity that all his hair has fallen out. He is called “One Punch Man” because he is so strong he can easily defeat any opponent with just one punch, and as a result is incredibly bored.

In One Punch Man, Saitama’s town seems to be an unfortunate focus of giant villains or monsters with satirical origin stories. One Punch Man punches Vaccine Man, who exists due to pollution, a crustacean made angry by graffiti, and a group of subterraneans. Throughout the manga, One Punch Man is vainly hoping for a non-boring battle, only to be disappointed every time. As drawn by Yusuke Murata, One Punch Man often resembles a slightly perturbed superhero with an egg-like head, which only serves to highlight the ridiculousness of his opponents. Towards the end of middle of the volume One Punch Man even takes on a sidekick Genos, “a lone cyborg fighting for justice.”

I found One Punch Man‘s send up of superhero conventions amusing, the art was well executed, and it perfectly fit in my desire to read goofy fighting shonen manga. The send-ups of villains and heroic origin stories mixed in with some spectacular punches made this manga fun to read, and I hope it does well for Viz as a digital first release. I’d buy the next volume, for sure.

Food Wars, Vol 1

$
0
0

Food Wars Volume 1 by Yuto Tsukudo and Shun Saeki

This is a potentially engaging battle style foodie manga that I found myself having a difficult time getting into due to the copious amounts of fan service. I do realize that in shonen manga, one has to expect some boobs and miniskirts, just as one might expect scenes of shirtless vampires chained to the wall in supernatural shoujo manga, but I thought the sexual elements in Food Wars didn’t really enhance what might otherwise be a fun food battle manga.

Soma has grown up cooking for his father’s neighborhood restaurant. He’s trying to battle his father for supremacy but still falling short of the mark. The third page of the manga contains a reference to tentacle rape, as Soma pops a bite of a squid food experiment into a girls mouth, only for her to feel horrifically molested by the terrible combination of flavors. The first chapter in the book is a prolog, as representatives of a hostile corporation try to move in on the restaurant, Soma’s father decides to take off and cook in America, and Soma is promptly sent to try out for an elite cooking school called the Totsuki Saryo Culinary Institute.

The female antagonist of Food Wars is Erina Nakiri, a student with an incredibly refined palette, and a gift for metaphor, as she likens an unsatisfactory dish to the sensation of visiting a hot springs only to find out that there is a gorilla staring at her. Full visuals for this scene are of course provided, and it is actually much more funny than some of the other fanservicey scenes that just seem to involve food blowing away peoples’ clothes. Erina judges Soma’s dish and finds it extraordinary despite the fact that he’s making everyday Japanese food instead of something more fancy. She fails him, but he’s let into the school after all when a school administrator tears up the test results after tasting the dish.

I do enjoy food manga, and ordinarily I’d be totally up for reading a few volumes of food battling set in an elite high school. I also liked the theme of contrasting Soma’s expertise in making everyday food with the snobby pretensions of his fellow students. The fan service elements were just a bit too much for me, and there are certainly other examples of food manga that manage to show the transformative experience of eating an excellent dish without resorting to upskirt shots. So for funny food manga, I’d probably recommend that someone with similar tastes as me go with Yakitate Japan or the ridiculous Toriko.

World Trigger, Vols 1 and 2

$
0
0

World Trigger Volumes 1 and 2 by Daisuke Ashihara

World Trigger starts out with a very Attack on Titanesque set-up, expressed simply in one page. Monsters from another dimension are invading the earth. A paramilitary force shows up to fight the monsters. Daily life for the rest of humanity is often interrupted by these “Neighbors” who look a bit like giant eels and the humans who fight back against the invasion.

Osamu is a bit of an unassuming student, but he finds his life complicated when a mysterious new transfer student named Yuma shows up. Yuma seems to not know very much about basic human behavior. When a Neighbor attacks outside of the usual boundaries, Osamu reveals that he’s actually a trainee for the Border Defense Agency, with a small amount of power that he’s determined to use to protect everyone in his city. Yuma turns out to have some extraordinary powers himself. He claims to also be a Neighbor, from the dimension where the monsters come from. He also has the ability to use a trigger, the weapon/body exchange protocol that allows users to fight off the monsters.

In the ensuing battle, Yuma fends off a powerful monster after Osamu proves not to have the level that he needs in order to destroy his enemy. Osamu turns to helping out however he can, by evacuating residents and helping everyone stay safe. Members of the Border Protection Agency turn up, suspicious of the recent events and determined to follow correct bureaucratic procedure. The cast of the book gradually expands beyond Osamu and Yuma to include many of the typical foils for a shonen protagonist. There’s a cool older male mentor, a type A overachiever warrior girl, and a host of bureaucrats in the Border Protection Agency that will surely make life difficult for Osamu.

The Border Protection Agency seems more chaotic than a force for either good or evil, as a squad starts to hunt down Yuma. Osamu tries to intercede, but Yuma’s level of power is such that he’s able to evade attack from multiple agents at once with only some slight injuries. One interesting aspect of the story is that Osamu keeps getting promoted within the Border Protection Agency simply because he is often in the right place at the right time and occasionally forced to take credit for some of Yuma’s actions in order to maintain his new friend’s cover. Osamu’s leveling up though being an unassuming nice guy who is incredibly lucky is a bit unexpected for a reader expecting a more typical brash shonen hero, and this was one aspect of the book that I found intriguing.

There’s a fair amount of world building as the characters go into details about the alien tech infused battle system, but I didn’t find this very interesting. The art is workmanlike and easy to follow, but it doesn’t have that extra bit of style or distinct quality that would make me want to pick up the manga just to see some fabulously paneled battle scenes. The story is solid, but there isn’t much that’s surprising about it so far. The anime for this series is starting to air, so I imagine that will fuel interest for this title. I didn’t find myself inspired to keep reading the series, simply because there are other titles out there that are much more entertaining. I can read One Punch Man if I want something funny, Attack on Titan if I want to read about a dystopian future where humanity is fighting off giant invaders, or Seraph of the End for more attractive art and interesting world building. Overall, this is a solid if not super compelling shonen title, and I imagine that someone less picky about shonen manga than me will enjoy it.

Seraph of the End: Vampire Reign Vol 3

$
0
0

Seraph of the End Volume 3 by Takaya Kagami, Yamato Yamamoto, and Daisuke Furuya

One of the reasons why I like this shonen vampire dystopian series so much is that each volume propels the hero forward to a different stage of development and a different setting. In the third volume, brash yet unexpectedly capable hero Yuichiro has his demon possessed weapon, and now he’s about to become an official vampire hunter when he heads out with his squad to aid other soldiers in Shinjuku. Yuichiro’s new squad consists of the sarcastic and subversive Shinoa, earnest Yoichi, and his cranky new friend Shiho. The balance in the group is upset a bit with the arrival of Mitsuba, an abrasive girl who doesn’t understand why she’s been saddled with a rookie unit.

Yuichiro’s habit of rushing into battle causes tension with the group, since he doesn’t respect the standard tactical formations they are supposed to hold in order to make sure that the entire team is protected. They have a few skirmishes with vampires and survive more due to individual luck than coordinated effort. I have to say, I enjoy Shinoa’s leadership style because she makes pronouncements like “Let us be off on another fun-filled, vampire-slaughtering excursion!” While Yuichiro might be reckless, he’s also just as likely to risk himself to save one of his teammates as he is to charge ahead to fulfill his desire for revenge against vampires.

The reader gets a further glimpse into the life of Yuichiro’s adopted brother turned vampire Mikaela, and it seems like he will be meeting Yuichiro very soon. The combination of good world building, dynamic action scenes, and sarcastic quips makes me confident that Seraph of the End will continue to be very entertaining.

Assassination Classroom Vol 1

$
0
0

Assassination Classroom Volume 1 by Yusei Matsui

To be perfectly honest, I would have bought this manga for the title alone. The fact that it is a story about a mysterious tentacled alien teacher looking after a classroom of misfit teenage assassins is just a bonus. The premise of the manga is set up in an effective way, with some elements explained and others just left for the reader to simply accept and move on with the story. The manga opens as the happy face octopus stands in front of the classroom wearing an academic hood and gown. As the day opens the entire class leaps up from their desks with guns and begins to fire away. Their assassination attempts are fruitless, because their teacher can move at super speed and has amazing healing abilities. The assassination classroom is a room full of misfits held in the annex of a normal middle school. One day their teacher showed up, disintegrated a large portion of the moon and said that he would do the same to Earth in one year. Kuro Sensei inexplicably wants to spend a year educating the youth of Earth before he destroys it. The government has offered up a bounty to the member of class 3-E who succeeds in killing their teacher.

Assassination Classroom is filled with humorous elements interspersed with dynamic scenes of assassinations being foiled with ease. For poetry class, Kuro Sensei requires everyone to end their poem with the word “tentacles” and he is always using his supersonic flying power to randomly buy himself treats from around the world. The standout student is Sugino, who spends his days making careful observations of his teacher, slowly gathering intelligence that might eventually lead to a successful assassination. As the volume progresses, more members of the class 3-E are introduced, all of whom have unique abilities. The most amusing aspect of the volume is the fact that for all Kuro Sensei plans on wiping out all of humanity in a year, he is really dedicated to being an excellent teacher. He intervenes in the lives of his troubled students and actually does manage to teach them some useful life lessons. The uplifting aspects of the manga contrast with Earth’s imminent doom in an interesting way. The art is well-executed but somewhat generic. It is amusing to see the variety of expressions on Kuro Sensei’s face, and the unexpected ways his alien powers manifest. I think this series would really appeal to fans of Death Note. So far, Assassination Classroom seems like an ideal pick for people who enjoy manga with a healthy side of dark cynicism on the side.


JoJo’s Bizarre Adventure: Part 1 Phantom Blood Vol 1

$
0
0

JoJo’s Bizarre Adventure: Part 1 Phantom Blood, Volume 1 by Hirohiko Araki

I read this volume without much background in this series other than knowing that it was a huge and long-running series in Japan, has a bit of a cult following in Japan, and the books that Viz had been releasing under the shonen jump line started midway through the series. This volume goes back to the earliest story arc in the series, kicking things off with the English nobility, bloodthirsty Aztec masks, and people beating the crap out of each other.

The story kicks off in old school shonen fashion, where a scantily clad woman is sacrificed to the wearer of a mysterious stone mask who proclaims that his accessory drinks the blood of the living. Bones from the mask pierce his skull, but he’s still alive and taking on even more blood sacrifices, not worried about staining his stylish leopard skin pelt cape because he has found the secret to eternal life!

The story then skips over to England, where an evil red-haired young man offers his dying father some medicine. Dio’s father tells him a story about how he accidentally saved the life of a nobleman named Joestar when he came across the wreckage of carriage he was intending to scavenge. Brando tells Dio to go to the Joestars when he becomes orphaned, and Dio does, thus starting the torture of poor young Jonathan Joestar. Dio is immediately adopted as a second son by the Joestar family, but since he is basically the spawn of Satan and Jonathan Joestar is like a friendly naive puppy, things do not go well with the new brothers.

Dio is basically a human form of a cancer, undermining the heir to the Joestar family whenever he gets a chance. It has been a long time since I’ve read a shonen manga this manly! There are speed lines and yelling on almost every page. Jonathan and Dio engage in fistfights and boxing matches, where one blow will end up knocking a half dozen teeth into the air. Towards the end of the book the legacy of the blood drinking Aztec mask is further explored, and Jonathan finally begins to get proof of Dio’s nefarious deeds. The art is really dynamic although the proportions are often a bit off. Often one of the muscular bodies of the main characters will look like it is supporting a shrunken head. If Rob Liebefeld and Tetsuo Hara of Fist of the North Star mashed up their styles you might end up with something like JoJo’s Bizarre Adventure, except Araki can actually draw feet. I’m sure the art gets much better in subsequent volumes, and even though it wasn’t always to my taste I couldn’t deny the effectiveness of the energy of the many battle scenes in the manga.

As a main character, Jonathan Joestar lets himself be taken advantage of for far too long, but he does manage to battle back as shonen heroes always do. The hardcover edition is really nicely designed, with color pages shifting to further tonal pages where the black and white art is enlivened by shades of orange. This volume ends on a cliffhanger, and I do want to know what happens next, as I assume it will involve more stone mask blood drinking and face punching. I can certainly see why this is such a long-running and popular series in Japan. Recommended for those who want a major dose of testosterone in their manly manga.

The Manga Revue: Prison School and Twin Star Exorcists

$
0
0

This week, I take a look at two new releases: Prison School, a hotly anticipated series about five boys trying to break out of an all-girls’ school, and Twin Star Exorcists, a shonen manga about two teenage onmyoji who hold the fate of the world in their hands. (Let’s hope they do their best–otherwise, we’re toast!)

Hiramoto_PrisonSchoolV1Prison School, Vol. 1
By Akira Hiramoto
Rated M, for mature readers (18+)
Yen Press, $20.00

Paging Russ Meyer! Prison School is a veritable parade of big-bosomed, wasp-waisted women brandishing whips, kicking ass, and eschewing bras. The target of their scorn: Kiyoshi, Kingo, Gackt, Joe, and Andre, the first five men to enroll at the Hachimitsu Private Academy in its fifty-year history. These hapless souls want nothing more than to “catch glances of breasts and panties,” but their efforts to spy on their classmates incur the wrath of the school’s Shadow Student Council, a secret organization whose primary role is to “crack down on illicit sexual relationships.” After a dramatic show trial in the school’s courtyard, Kiyoshi and friends are sentenced to hard time in the school penitentiary.

I’d be the first to admit that the premise has camp potential: what woman or girl hasn’t fantasized about administering a karate chop to a lecherous jerk on the subway or in the street? What prevents Prison School from reaching those giddy, Meyer-esque heights is Akira Hiramoto’s systematic dehumanization of his characters. The Student Council members are portrayed as ball-busting man-haters, while the prisoners are painted as sniveling, misogynist jerks. The only genuinely sympathetic pair are Kiyoshi and Chiyo, a cute girl who shares Kiyoshi’s passion for sumo wrestling. Kiyoshi’s desire to have a normal relationship with Chiyo provides the story’s few emotionally authentic moments; most scenes revel in the lurid, psychosexual relationship between the boys and their jailers. (It’s a women’s prison movie with the roles reversed!)

Though all of the characters are objectified, no one fares as poorly as Meiko Shiraki, the Shadow Council’s Vice President. Meiko has the kind of grossly distended breasts that look more like balloon animals than actual body parts. Hiramoto always draws her from an extreme angle–upskirt is one of his favorites–that makes her anatomy seem even more improbable, and emphasizes her general disdain for underpants. Perhaps a fifteen-year-old boy would find her terrifyingly sexy, but an older reader who’s seen actual breasts would have a hard time viewing Meiko as anything but a fetishist fantasy.

The verdict: Prison School is so intent on shocking and titillating the reader that it forgets to be fun.

twin_starTwin Star Exorcists, Vol. 1
By Yoshiaki Sukeno
Rated T, for teens
VIZ Media, $9.99

Twin Star Exorcists is a love story dressed up as an action-packed supernatural adventure. At the beginning of volume one, the principal characters have a meet-cute that establishes their personalities in broad strokes: Rokuro is gifted but reluctant to use his exorcism skills, while Benio is gifted but trigger happy, nuking monsters at the slightest provocation. Making their Darcy-and-Elizabeth dynamic more complicated is that Rokuro and Benio are destined to marry and have a child who will save the world from the Kegare, a demonic race that lives in a parallel universe. (Rokuro and Benio are also fourteen, a point underscored by their endless bickering.)

Although the fight scenes are competently executed, the beats are so familiar that the combat feels superfluous. And therein lies Twin Star Exorcists‘ biggest problem: it’s boring. The plot lines, characters, and demon lore are so familiar that the story lacks a distinctive personality; even the setting is cliche. (Rokuro and Benio attend an exclusive academy for onmyoji in training.) Just two days after finishing the volume I couldn’t remember the principal characters’ names–a sure sign that the author treated each element of the story as something to be checked off a list, rather than an integral part of the narrative.

The verdict: Zzzzzz…..

Reviews: GC4K contributor Mike Pawuk praises Svetlana Chmakova’s Awkward, just out from Yen Press. Over at Heart of Manga, Laura posts brief reviews of He’s My Only Vampire, The Ancient Magus’ Bride, and Let’s Dance a Waltz. Joe McCulloch dedicates his latest TCJ column to CoroCoro magazine.

Lesley Aeschliman on vol. 17 of 07-Ghost (WatchPlayRead)
Connie on Alice in the Country of Clover: Nightmare (Slightly Biased Manga)
Alice Vernon on Awkward (Girls Like Comics)
Connie on vol. 29 of Blade of the Immortal (Slightly Biased Manga)
Sheena McNeil on vol. 7 of Deadman Wonderland (Sequential Tart)
Allen Kesinger on vol. 1 of The Devil is a Part-Timer! (No Flying No Tights)
Chris Randle on Fragments of Horror (The Guardian)
Frank Inglese on vol. 6 of Gangsta (Snap30)
Sarah on Kitaro (nagareboshi reviews)
Matthew Alexander on vol. 13 of Knights of Sidonia (The Fandom Post)
Leroy Douresseaux on vol. 1 of Love Stage!! (Comic Book Bin)
Johanna Draper Carlson on vol. 1 of Love Stage!! (Comics Worth Reading)
Marissa Lieberman on vol. 1 of Midnight Secretary (No Flying No Tights)
Thomas Maluck on vols. 1-3 of My Love Story!! (No Flying No Tights)
ebooksgirl on vol. 3 of My Neighbor Seki! (Geek Lit Etc.)
Helen and confused muse on Natsume’s Book of Friends (Organization Anti-Social Geniuses)
Sean Gaffney on vol. 2 of No Game No Life (A Case Suitable for Treatment)
Erica Friedman on Okujou no Yuri Yurei-san Side B – Nakayoshi Quiz (Okazu)
A.J. Adejare on vol. 2 of Oreimo: Kureneko (The Fandom Post)
Connie on vol. 1 of Paradise Kiss (Slightly Biased Manga)
Connie on vol. 3 of Phantom Thief Jeanne (Slight Biased Manga)
Sheena McNeil on vol. 3 of Pokemon X.Y (Sequential Tart)
Lostty on vols. 1-4 of Princess Jellyfish (Organization Anti-Social Geniuses)
Lesley Aeschliman on vol. 17 of Rin-ne (WatchPlayRead)
Ash Brown on vol. 2 of Sengoku Basara: Samurai Legends (Experiments in Manga)
Frank Inglese on vol. 6 of Terra Formars (Snap30)
Sheena McNeil on vol. 9 of Voice Over! Seiyu Academy (Sequential Tart)
Lesley Tomsu on vols. 1-2 of Witch Buster (No Flying No Tights)
Ken H. on vol. 2 of Your Lie in April (Sequential Ink)

My Hero Academia Vol 1

$
0
0

My Hero Academia Volume 1 by Hohei Horikoshi

So Viz has one hilarious send-up of the superhero genre in One-Punch Man. I was curious to see how the more mainstream and shonen take on the superhero genre would read. My Hero Academia seems to be gunning more for traditional western superhero genre, with the issue numbering rectangle on the top left of the cover just as you would expect from an American comic.

The set-up for My Hero Academia also reminded me of Tiger & Bunny a bit, in the way that super villains and superheroes are treated like an extension of celebrity culture. Over 80 percent of the world’s population has unusual abilities, or “quirks”. Like most shonen heroes, Izuku Midoriya is nothing special. He’s unusual in his ordinariness, as he is one of the few kids in his class at school who has no abilities. He’s picked on and bullied by the other kids in his class, but he’s determined to get into the hero training program somehow. Izuku has a fateful encounter with the superhero All Might, who looks like a slightly better proportioned Rob Liefeld character.

mh1

It turns out that after All Might uses his power, his muscles deflate and he becomes a skeletal creature who suffers from a variety of physical problems. He can only sustain his power for three hours a day before he reverts into his normal form. All Might decides that it is time to pass along his power to a new person, and he picks Izuku, after witnessing Izuku take on a super villain with nothing but the determination to save someone else. Izuku is a pretty typical shonen hero in his determination to become a hero, but his immediate reaction when he sees someone in danger is to sacrifice himself. Although Izuku might have All Might’s power as a legacy, he has no idea how to control it.

Ikuzu winds up going to hero training school along with his school bully, and meets some other kids who are also determined to be heroes. Izuku’s lack of control of his new powers causes him to perform heroic acts with just his fingertip, because the power is too much for him. There’s a lot of set-up and story packed into this first volume, so I’m actually interested to see what happens next once all the characters and background are established. Horikoshi switches between different styles of characture with ease, and the contrast between All Might’s heroic and ordinary form is funny. Ikuzu spends most of this volume looking either incredibly hopeful and enthusiastic or absolutely terrified. The action scenes were for the most part easy to follow, but some of the paneling was a bit cluttered at times, and I think occasionally the art suffered a bit from being shrunk down from the original magazine format it was serialized in. My Hero Academia was quirky enough to appeal to me, and I’m generally picky about shonen series. I’ll see if the next few volumes continue to hold up well.

Haikyu!!

$
0
0

Haikyu!! Volume 1 by Haruichi Furudate

I’m always curious to check out new sports manga, mostly because we tend to get so few licensed over here. Haikyu!! is a shonen volleyball title. I still have fond memories of the shoujo series Crimson Hero, so I was curious to see the world of volleyball manga yet again.

Shoyo Hinata saw a volleyball tournament when he was younger, where a shorter than average player made up for his height with some wonderful athleticism. Shoyo is determined to become an elite volleyball player, and he’s not going to let the fact that he’s the only member of his volleyball club in middle school stop his dreams. Eventually by his third year, Shoyo manages to put together a small team and play in a tournament, where he faces down Tobio Kageyama. Tobio is a star player, and he knows it, yelling at his teammates constantly and trying to win on his own. Shoyo loses, but displays a ton of heart in the process and manages to score some great points.

Fast forward to the following year, and it is no surprise that Shoyo and Tobio are starting on the same volleyball team in high school. The captain Daichi Sawamura immediately sees a problem with the two new rookies and tells them that they can’t even practice until they can work as a team. While undisciplined enthusiasm and athletic snobbery might not be the best thing for the disgraced former champion team of Karasuno High, Daichi thinks that they could be an unstoppable team if they are able to work together. Shoyo and Tobio have to earn their way back to the team by facing off against the other first-years.

hai1

The art in Haikyu!! uses plenty of action and unconventional angles to display the tension of the volleyball game. Shoyo leaps all over the place for the ball, and Tobio tends to lurk around in a gloomy manner, then suddenly strike like a snake. The character designs are well-executed, with a large supporting cast all given distinct looks and personalities, making it easy to navigate the mass introductions that come with reading the first book of every series. I enjoyed getting a glimpse of the upperclassmen on the team, who range from being able to give wise volleyball philosophical advice, to being knuckleheads. The dynamic between Shoyo and Tobio is interesting, because it is so antagonistic but it is clear that there’s a lot they can learn from each other. This first volume mainly served to set up the characters and their long road to a possible championship, but it was definitely entertaining.

Kuroko’s Basketball, Vols. 1 and 2

$
0
0

Kuroko’s Basketball Volumes 1 and 2 by Tadatoshi Fujimaki

I enjoy a good sports manga, and this omnibus of the first couple volumes of Kuroko’s Basketball was entertaining, due to a unconventional protagonist.

kb1

The manga opens with a bit of a prologue discussing an unbeatable team at Teiko Middle School that was split up and scattered as the team members, known as “The Miracle Generation”, all went to different high schools. While five players were the superstars, there were rumors of a shadowy sixth man who was actually the key to the team’s success. Flash forward to the present day at Seirin High School, all the clubs are out in force trying to recruit new members. Taiga Kagami is an intense first-year student with a superior attitude because he played basketball in the United States who signs up for the club. Tetsuya Kuroko, an unassuming student who formerly attended Teiko signs up for basketball as well.

Taiga is drawn to look a bit like Hanamichi from Slam Dunk, and while both characters share a brash personality and an abundance of natural talent, Taiga isn’t as idiotic as Slam Dunk’s protagonist. The fact that the manga is called Kuroko’s Basketball is a signal that the stereotypical idea of who the hero is in sports manga is going to be subverted a little bit. It turns out that Kuroko has a unique talent of appearing invisible when he’s playing basketball, which turns into an incredible advantage for the Seirin team, as he’s constantly overlooked and underestimated, only to make key passes and plays for all the other players on his team.

Kuroko’s unassuming nature is often played for laughs, as he frequently seems to pop out of nowhere when he’s just overlooked. His talent doesn’t come without a lot of hard work, as when he’s actually playing a game he is paying such close attention to everyone around him and adjusting in response to opposing players, that he can’t log a significant amount of minutes devoted to basketball invisibility without becoming exhausted. The first couple volumes shows the Seinen team coming together under their bossy girl coach Riko. She begins to get a sense that with Kuroko and Taiga on the team, she may be able to build the Seirin team into something special.

I feel like after reading Slam Dunk, the art for any other basketball manga is going to suffer in comparison, especially because as Slam Dunk wrapped up the art was so glorious. But comparing other manga artists to Inoue is like comparing people to Kirby, just fundamentally unfair. So I suffered a few involuntary pangs of wanting some mindblowing basketball action paneling in Kuroko’s Basketball, but on the whole, it was easy to follow all the action in the basketball games, and Kuroko’s deadpan expression is used effectively to provoke a variety of reactions in his teammates.

As this omnibus volume was wrapping up, a tournament style struggle is set up, with the Seiran team placed in a position where they are going to have to face off against other high school teams, each with a standout player from the Miracle Generation. Kuroko is now playing only for the love of the game, he comments that he didn’t want to play with anyone from his former team because they were so focused on winning at all costs, they weren’t truly appreciating basketball. The dynamic that will be explored in future volumes is if Kuroko’s abilities combined with his new team will actually mean that the sixth man will emerge triumphant. I have to say I’m very happy that with Kuroko’s Basketball, Haikyuu!!, and Yowamushi Pedal (which I haven’t read yet), there is a bumper crop of sports manga coming out in English right now.

Welcome to the Ballroom, Vol. 1

$
0
0

Welcome to the Ballroom Volume 1 by Tomo Takeuchi

The ballet manga Swan is one of my all-time favorites, and dance manga doesn’t get translated into english very often so I was very interested in checking out Welcome to the Ballroom, which has a shonen take on learning how to dance.

Like many shonen protagonists, Tatara Fujita is aimless and without purpose. When he’s saved from being bullied by Kaname Sengoku, Tatara is dragged along to a ballroom dance studio where he is part of a new student round-up campaign. Kaname yells at him, “Through dance, you can absolutely achieve your adolescent fantasies of touching someone’s body!” Conveniently Tatara discovers that Shizuku, a girl at his school has been taking dance classes at the same studio. Tatara is too self-conscious and poor to sign up for lessons, but later on at home he watches a dvd of ballroom dance performances and decides that he’s finally found something that he can care about.

When Tatara shows up at the studio again and announces to Kaname that he’s going to turn pro and wants to learn how to dance, he’s set up for some serious hazing. Kaname instructs his new student in the box step and tells him to practice until he is given permission to stop. Tatara practices all through the night and into the next morning. It turns out that while he isn’t great at following directions, if he sees a dance performed he can successfully mimic some advanced movements.

I enjoyed the art in this book, while the dancing doesn’t reach level of the ballet in Swan, the dance scenes are suitably dynamic. I was impressed at how Takeuchi handled the varying looks and somewhat split personality of Shizuku’s partner Hanaoka, who shifts from being a polished and commanding presence on the dance floor to a scruffy student with a cold. The contrast between the dancers in daily life and their costumes and bearing during competition showcases how ballroom dancing is an entirely new world.

ballroom1

By the end of the volume, Tatara has found his purpose, started to practice with great devotion, and continued despite all of Kaname’s attempts to discourage him. It is possible to see the possibility that he might make it as a dancer, and I’m thoroughly enjoying seeing some of the shonen staple sports manga plot elements being applied to ballroom dance.

Platinum End Vol. 1

$
0
0

Platinum End Volume 1 by Tsugumi Ohba and Takeshi Obata

I approached reading Platinum End with mixed feelings, I was interested because this series is another work from the team that brought the world Death Note, and I greatly enjoyed Death Note. On the other hand, I wasn’t looking forward Death Note 2: Electric Boogaloo. I ended up putting down the first volume feeling like I was cautiously interested in seeing where Platinum End was going.

The volume opens with Mirai Kagehashi, a high school student who has decided to kill himself. He’s foiled in his attempt by the sudden appearance of an angel who rescues him. Mirai is stuck in despair because he was orphaned when he was young, and taken in by relatives who abused him. His new angel announces that she’s going to make him happy and gives him some new abilities – he can choose between having wings to fly anywhere or mystical red arrows that will cause anyone to fall in love with him. Mirai responds that he’ll ponder what he wants if he’s given both gifts and the angel agrees.

Mirai’s angel Nasse functions more like the devil on his shoulder than a good conscience, as she encourages him to use his powers for the most selfish of reasons. Mirai gets a sense of how deadly the ability to make anyone fall in love with him can be, when he returns to his aunt and uncle and learns the truth behind the death of his parents. In true shonen fashion it turns out that Mirai is caught up in a cosmic game, where God has decided that he’s going to elevate a human to become the next God. 13 angels have been assigned to 13 chosen humans, and the last one left gets to be in charge of the universe.

Mirai says that he would be just content with normal happiness, but Nasse keeps pushing him to use his angel-given superpowers to manipulate and murder his way to having money and happiness. In a way, Platinum End seems more like a horror title than anything else, as Mirai wakes up from nightmares with horrific visions. The other contestants for godhood aren’t using their powers for good either, as one of them decides to disguise himself as a superhero and pick off his opponents one by one, killing a comedian who decides to use the love arrows to assault a group of women.

Platinum End is rated mature and aside from that, one could develop a drinking game centered on the number of panels where Nasse’s disembodied butt is hanging in the air randomly in many panels. The art from Obata is good as always. Overall, this was an interesting manga to read, but not very pleasant. It seems like Platinum End is going to be even darker in tone than Death Note, and that series was pretty dark. At the same time, seeing if Mirai’s inherent sense of morality is going to hold up to the temptation of godlike power is an interesting story to explore, even though it is thematically a bit too close to Death Note. I put this volume down feeling a bit cautious about this series. I’ll be curious to see if in the next couple volumes Platinum End develops into a manga that I’m looking forward to reading. If not, there’s always Death Note!

pe1


Haikyu!! Vol 5 and Kuroko’s Basketball 3 and 4

$
0
0

Haikyu!! Volume 5 by Haruichi Furudate

I still feel like pinching myself a little bit to remind myself that it is actually real that so much great sports manga is coming out now! I’m trying to get caught up with my manga reading after a very hectic few months at work, and there’s something very relaxing about retreating to a world where everyone’s biggest concern is sports tournaments.

One of the reasons why I like Haikyu!! so much is that the focus shifts around with every volume, so while the odd rookie couple Hinata and Kageyama are certainly progressing with each volume, the emotional core of the story changes to focus on different team members. As Karasuno heads towards a tournament with the weight of their past reputation still following them around, it becomes an opportunity for redemption. Karasuno can be recognized as a legitimate opponent again. One important theme stressed in tournament play is the need to focus on one game at a time. While the bracket facing the team is challenging, they take on their first opponent with a serious sense of purpose. The experience of the boys’ team is contrasted with the girls volleyball team, who falls to their first opponent. Furudate takes a beat to acknowledge how athletes feel when they are knocked out of a season unexpectedly early, without the opportunity to play their sport anymore.

Karasuno faces the “Iron Wall” of Date Technical High school, and here we see how Hinata’s jumping abilities and athleticism have turned him into a great decoy on the court. With the opposing team distracted by his unexpected athletic brilliance, it slowly builds into an opening for Asahi. Some of the more striking panels in the manga show Hinata in the spotlight with Asahi in the background growing more and more intense, until he’s able to prove his abilities as an ace again. Karasuno has shown all the pieces of their team though, and they won’t be able to take advantage of the element of surprise again. Haikyu!! continues to be incredibly gripping and fun.

Kuroko’s Basketball Volumes 3 and 4 by Tadatoshi Fujimaki

In contrast, while Kuroko’s Basketball sometimes feels more like a traditional shonen battle manga transported to the basketball court, with a little less focus on the emotional story associated with sports and a bit more emphasis on defeating opponents who have honed their skills at basketball in order to develop sports superpowers.

Kuroko’s invisibility continues to be an asset to Seiren High, and no surprise they are in a tournament too! They have the tough draw of having to fight two opponents in the same day. First up is Seiho, who have an intimidating center, and a brash player who starts running off his mouth about Kagami being the only good player on the Seiren team. Seiho’s team is difficult to read and defend against, because all their movements are informed by martial arts practices instead of ordinary basketball. Gradually Seiren comes up with unexpected plays that wear the other team down.

The next team contains the best shooter of Kuroko’s old team, “the Miracle Generation”. Midorima’s superstitions are funny, but his insane ability to never miss with a basketball makes him seem more like an overpowered fighting manga villain than a high school basketball player. The shots he makes are so improbable, I was worried about Seiren’s ability to come up with a strategy to defeat him. Along the way Kuroko and Kagami have some interpersonal conflict yet again as Kagami decides that he has to win the game all by himself, which is in direct opposition to Kuroko’s team-driven approach. While there’s a little bit of character development, most of these two volumes was devoted to non-stop dynamic basketball action. I appreciate the omnibus release for this manga, since the story isn’t quite as gripping as Haikyu!! for me, I’d rather read it in larger chunks. This is still an enjoyable manga, even though I don’t think it will reach the iconic status of Slam Dunk.

Short Takes: Sherlock and We Never Learn

$
0
0

This week, I take a quick look at two recent arrivals: Sherlock: A Study in Pink, a manga adaptation of the popular BBC series, and We Never Learn, the latest addition to Shonen Jump‘s digital line-up.

Sherlock: A Study in Pink
Story by Steven Moffatt and Mark Gatiss, Art by Jay
Titan Comics
No rating (Content is suitable for teens)

The characters in A Study in Pink look and behave like the actors who portrayed them on Sherlock, but lack the distinctive presence of their flesh-and-blood counterparts — an apt metaphor for what’s wrong with this mangafied version of the popular BBC show. Plot-wise, the manga adheres faithfully to Sherlock‘s first episode, recreating Holmes and Watson’s meet-cute, visiting the scene of a puzzling suicide, and showing us how Holmes solves the case. The script transfers the characters’ on-screen dialogue directly to the word balloons, offering a decent approximation of the original program. In following the show so closely, however, the manga never finds its own groove; it reads like a fan’s meticulous recreation of A Study in Pink, rather than an imaginative adaptation of the show from one medium to another. The stiff, light-box artwork, sterile fonts, and portrayal of Holmes as a cheerful — if brilliant — spaz further erode the sense of place and character that were fundamental to the show’s appeal.

The bottom lineSherlock completists may enjoy A Study in Pink, but other readers will find this comic-book treatment too bland to be interesting on its own terms.

We Never Learn
By Taishi Tsutui
VIZ Media
Rated: Teen (13+)

We Never Learn follows a tried-and-true shonen formula: an ordinary joe finds himself at the apex of a love triangle with two pretty girls. The points of this particular triangle are Yuiga, a bright, hard-working student from a poor family; Ogata, a math whiz whose classmates call her “Thumbelina Calculator”; and Furahashi, a budding literary talent whose classmates call her “Sleeping Beauty of the Literary Forest.” (Something tells me those nicknames were funnier in the original Japanese.) In keeping with the dictates of the genre, Ogata and Furahashi are physical and temperamental opposites: Ogata is petite, cold, and disdainful, while Furahashi is lanky, spazzy, and cheerful. Both girls initially appear to be out of Yuiga’s league, as they outperform him in the classroom and outclass him in looks.

The story takes an interesting turn midway through chapter one: Yuiga’s school hires him to tutor Ogata and Furahashi, both of whom are blissfully unaware of their natural strengths. Ogata dreams of enrolling in a prestigious liberal arts school, while Furahashi hopes to attend an engineering college. In trying to help Ogata and Furahashi achieve their goals, Yuiga discovers that his high EQ is a better asset than his book smarts. Yuiga knows how to cope with failure: as we learn in a flashback, he was once a mediocre student who gradually improved through trial and error. Ogata and Furahashi, by contrast, are portrayed as naturally brilliant in their respective fields but lacking the experience or maturity to master their weaker subjects.

Of course, there are plenty of elements you’d expect to see in a shonen rom-com: gratuitous shower and bath scenes, melodramatic proclamations, and a supporting cast of interchangeable classmates, none of whom make much of an impression. The manga’s generous portrayal of its principle characters and its genuine sincerity, however, suggest that We Never Learn has the potential to be sweetly funny without making Yuiga into an insufferable know-it-all or a dweeby doormat.

The bottom line: Try before you buy! The first chapter is available free on the VIZ website; readers wishing to continue the story can do so through the digital version of Shonen Jump. 

Boruto: Naruto Next Generations, Vol. 1

$
0
0

Since its 1999 debut, Masashi Kishimoto’s Naruto has sold more than 220 million volumes in 35 countries and spawned a cottage industry of anime adaptations, costumes, trading cards, video games, figurines, and stage plays. VIZ published the final English-language volume in 2015, but the series’ popularity endures; walk through any American comic-con, and you’ll find small gangs of Narutos and Sasukes roaming the floor alongside Superman, Batman, and Sailor Moon.

In the post-Naruto era, VIZ has supplied hardcore fans with a steady stream of spin-off products, from light novels to coffee-table books. The company’s latest offering is Boruto: Naruto Next Generations, a manga written and illustrated by Ukyo Kodachi and Mikio Ikemoto under Kishimoto’s supervision. The story focuses on three new characters: Boruto (Naruto and Hinata’s son), Sarada (Sasuke and Sakura’s daughter), and Mitsuki (a young ninja of uncertain origins), all of whom enter the Chunin Exam, a tournament for aspiring ninjas. Running in tandem with the trio’s quest for victory are two subplots, the first centering on the return of the Otsutsuki clan and the second on a cloning scheme orchestrated by one of Naruto’s old nemeses.

While it’s obvious that Next Generations is aimed at ride-or-die fans, Kodachi deserves a medal for his efforts to make the story accessible to the uninitiated as well. Some of these expository passages are a little clumsy, but the pacing is brisk enough to smooth over the less graceful exchanges. The artwork, too, is competently executed; Ikemoto’s character designs create a strong visual continuity with the original series, making it easier for readers to grasp who’s related to whom.

On the minus side, Next Generations straddles the fence between remake and sequel, never fully settling on one approach. In an effort to show us that Boruto is just like his dad, for example, Kodachi portrays Boruto as impatient, brash, and… well, that’s about it. Reduced to a third-generation photocopy of his father, Boruto lacks a real identity or purpose of his own, despite Kodachi’s efforts to manufacture father-son drama. The decision to enter Boruto in the Chunin Exam is further evidence of the creators’ unwillingness to take risks. Boruto’s experiences may be a little different than his dad’s, but the tasks and outcomes tack so closely to the original that they, too, register as bad facsimiles, rather than an organic continuation of the Uzumakis’ saga.

The other problem with Next Generations is that the bad guys are cooler than the good guys. To be sure, this is a frequent issue in shonen manga; villains often get the snappiest lines and deadliest weapons while heroes are reduced to blustering about courage, teamwork, and loyalty. This problem nearly sinks the first volume of Next Generations, however, as Orochimaru — one of the most memorable villains in the original series — oozes sinister purpose in his cameo appearance, making a more immediate impression than any of Konoha’s do-gooder teens; he’s compulsively “watchable,” whether he’s browbeating one of his minions or playing at fatherhood.

Whether Orochimaru will be Next Generations’ principal baddie is unclear, as volume one introduces yet another flamboyant villain: Kawaki. If I had to hazard a guess about who Kawaki is, I’d say he was a refugee from JoJo’s Bizarre Adventure, as his two-tone hairdo and dramatic tattoos are just a little too fabulous for the Naruto universe. I’m not sure if he’s a portent of what’s to come in volume two or a hint of what Kodachi and Ikemoto might have created if they’d been given more latitude by Kishimoto; either way, finding out who Kawaki is the only reason I’d continue reading Next Generations.

The bottom line: If you’re a self-professed Naruto fan, Next Generations will offer just enough fresh material to affirm your love of all things Kishimoto; if not, you may find Next Generations a tedious slog.

Review copy provided by VIZ Media.

BORUTO: NARUTO NEXT GENERATIONS, VOL. 1 • CREATED BY MASASHI KISHIMOTO, ILLUSTRATED BY MIKIO IKEMOTO, AND WRITTEN BY UKYO KODACHI • VIZ MEDIA • RATED T (FOR TEENS)

Altair: A Record of Battles, Vol. 1

$
0
0

Altair: A Record of Battles seems tailor-made for fanfic: it’s got a cast of achingly pretty men, a labyrinthine plot, and an exotic setting that freely mixes elements of Turkish, Austrian, and Bedouin cultures. Like other series that inspire such fan-ish activity — Hetalia: Axis Powers comes to mind — Altair is more interesting to talk about than to read, however, thanks to an exposition-heavy script and an abundance of second- and third-string characters; you’ll need a flowchart to keep track of who’s who.

The first volume begins promisingly enough. While visiting the Türkiye capitol, a diplomat from the neighboring Balt-Rhein Empire is assassinated in the streets, an arrow lodged in his back. Though the murder weapon suggests that someone in the Balt-Rhein military engineered the hit, Emperor Goldbalt’s mustache-twirling subordinate Louis Virgilio points the finger at Türkiye, insisting they produce the killer or face the ultimate consequence: war. Mahmut, the youngest member of the Türkiye generals’ council, impulsively decides to visit Goldblat’s court in an effort to prevent bloodshed and reveal the true culprit in Minister Franz’s death.

No matter how intensely the characters ball their fists or glower at each other, however, their drawn-out arguments over troop mobilization, international diplomacy, and rules of order are only moderately more entertaining than an afternoon of watching C-SPAN. Author Kotono Kato further burdens the script with text boxes indicating characters’ rank and title, and diagrams showing the distribution of power under the Türkiye “stratocracy,” details that add little to the reader’s understanding of why Balt-Rhein and Türkiye are teetering on the brink of war. Only a nighttime ambush stands out for its dynamic execution; it’s one of the few scenes in which Kato allows the pictures to speak for themselves, effectively conveying the ruthlessness of Mahmut’s enemies without the intrusion of voice-overs or pointed dialogue.

The characters are just as flat as the storytelling. Kato’s flair for costume design is symptomatic of this problem: she’s confused surface detail — sumptuous fabrics, towering hats, sparkling jewels — with character development. With the exception of Mahmut, whose passionate intensity and youthful arrogance are evident from the very first scene, the other characters are walking, talking plot devices whose personalities can be summed up in a word or two: “brash,” “devious,” “enthusiastic,” “mean.” (Also “hot” and “well dressed,” for anyone who’s keeping score.) The shallowness of the characterizations robs the Türkiye/Balt-Rhein conflict of urgency, a problem compounded by Kato’s tendency to wrap things up with epilogues that are as baldly worded as a textbook study guide. At least you’ll be prepared for the quiz.

The bottom line: History buffs will enjoy drawing parallels between the Türkiye and Balt-Rhein Empires and their real-life inspirations, but most readers will find Altair too labored to be compelling — unless, of course, they’re looking for fresh opportunities to ‘ship some handsome characters.

ALTAIR: A RECORD OF BATTLES, VOL. 1 • BY KOTONO KATO • KODANSHA COMICS • RATED T, FOR TEENS • DIGITAL ONLY

Toppu GP, Vol. 1

$
0
0

In a week when The Fate of the Furious is barnstorming the globe, it seems only fitting that Kodansha is releasing the first volume of Toppu GP, a manga that extols the virtues of “family values and hot rides” almost as doggedly as Vin Diesel and the rest of his car-boosting gang. The similarities don’t end there, either: both series boast cartoonish villains, pretty girls in skimpy outfits, and dialogue so ham-fisted you could serve it for Easter dinner.

I love them both.

The “family” unit in Toppu GP consists of Toppu, the eleven-year-old hero; Myne, the local motorcycle racing champion; and Teppei, Toppu’s father. Toppu is a classic shonen type: he’s sullen, brilliant, and reluctant to try anything outside of his comfort zone, preferring to assemble Gundam models over riding a bike. There are hints, however, that Toppu is destined for the track: he accurately gauges Myne’s qualifying times without benefit of a stopwatch, for example, and instinctually rides to victory in his second race by copying Myne’s technique.

Myne, too, is a familiar type, the sexy “big sister” who squeals and fusses over a smart, promising boy a few years her junior. (Toppu even calls her “Big Sis,” emphasizing the degree to which she’s part of his “family.”) She strides around in a tight-fitting tracksuit dispensing advice and hugs to her protege, goading him to victory with bribes. And just in case we find her more competent than adorable, she suffers from one of those only-in-manga ailments: pathological clumsiness.

The third family member is Teppei, a single parent who’s raising Toppu while writing a novel. Though Teppei professes to be working hard on his book, his actions suggest he’d rather hang out at the track than sit at a typewriter; he spends most of volume one playing coach and mechanic to his kids. Dad’s editor must be a forgiving guy.

In contrast to the characters, who are painted in broad strokes, the layouts are executed with thrilling precision. Kosuke Fujishima, best known for Oh! My Goddess, drops us into the action through deft use of perspective and speedlines. He captures the bikes’ velocity, the riders’ positions, and the sheer danger of high-speed maneuvers, giving us a sense of what it might be like to compete in a race. Fujishima complements these images with a handy primer on G-forces, using an invisible hand to show us what Toppu and Myne feel when they accelerate down a straightaway or bank a sharp turn at high speed:

Perhaps the most astonishing aspect of Fujishima’s layouts are their economy. While many shonen artists might stretch Toppu’s racing debut over several chapters, Fujishima uses just a handful of panels to show us how Toppu succumbs to the pleasures of competition. This transformation is bookended by two closeups, the first of Toppu’s terrified face as he pulls back on the throttle for the first time, and the second of Toppu’s gleaming eyes as he completes his final lap of the track. We see just enough between these two moments to grasp the disparity between how quickly the race is unfolding and how slowly time passes for Toppu as he struggles to gain control of the bike.

In a nod toward gender parity, Fujishima dedicates an entire chapter to showcasing Myne’s tenacity on the track as well. Though Fujishima employs many of the same strategies for immersing us in Myne’s race as he does Toppu’s, Fujishima periodically interrupts the competition with goofy, arresting images of Myne as a tracksuit wearing, sword-wielding avenger and a fiery, Medusa-haired biker. These fleeting visions are a nice bit of comic relief, echoing iconic scenes from Kill Bill and Ghost Rider, but they serve an equally important purpose: showing us how Myne’s rivals see her in competition.

As dazzling as these racing sequences are, I’d be the first to admit that the familial banter between Myne, Toppu, and Teppei feels as perfunctory as the dastardly scheming of the the Niimi brothers, the series’ first villains. (They resent Toppu’s meteoric rise in the standings and want to put him in his place.) The dialogue, too, often veers into the faintly pompous, with characters declaring how much they love “the roar of the exhaust pipe,” “the smell of burning gas and oil,” and “the gaze of the crowd” when they’re at “home.” But when Toppu or Myne jump on their bikes, the series shifts into high gear, offering the same kind of thrills as the best installments of The Fast and the Furious: fast rides, fierce competition, and the ever-present threat of crashing. Recommended.

A word about buying Toppu GP: Kodansha is simultaneously publishing Toppu GP with the Japanese edition; readers can purchase new installments through Amazon and ComiXology on a weekly basis. Folks who prefer print will find the first volume available in stores now, with volume two to follow in September.

TOPPU GP, VOL. 1 • BY KOSUKE FUJISHIMA • KODANSHA COMICS • RATED T, FOR TEENS (13+)

 

Viewing all 44 articles
Browse latest View live